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Animation and Mechanization Tutorial

Animation and Mechanization Tutorial Animation v. Mechanization Animation: Allows the operator to move the standard assembly constraints Distance (Mate, Align and Offset) taking periodic snapshots of the
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Animation and Mechanization Tutorial Animation v. Mechanization Animation: Allows the operator to move the standard assembly constraints Distance (Mate, Align and Offset) taking periodic snapshots of the assembly to form an animated. Very similar in doing stop motion animation (I.E Claymation) Mechanization: Allows the operator to apply mechanical properties to a give part. I.E springs, gears, pins, servo motors, etc. These act as the motion to the assembly. Animation 1. Design and Assemble the following parts. 2. Disable the constraints. This will give us a starting point to move the parts. 3. Go to Tab Applications Icon Animation a. This tab will take the operator into animation portion of the program 4. Toolbar Creates New Animation: User may create more than one animation of a part at a time Key Frame Sequence: Takes snapshots of the animation. Links the animation from scene to scent allows the user to rotate the part to a Named View (Front, Top, Iso, etc.) and a given time in the animation Play Button Plays the Animation back to the user allows the user to set the transparency of an object a certain time in the animation Time allows user to set representation of part at a particular time in the animation. 5. Click on New Animation Down Arrow Select Snapshot Click Ok on the Pop Up Window 6. Key Frame Sequence a. Set assembly to Isometric and Autoscale b. Click on the Key Frame Sequence Icon. c. Following menu should appear Creates the Snapshot position of assembly Name of the Animation Sets the time of the snapshot Snapshot Name Shows Snapshot on screen Pick the main piece or Ground that will not move in the animation. For us it will be the L- Block. Adds the selected snapshot to the animation at the set time Sets the smoothness or choppiness of the animation d. Select the Camera Button: This will place you in the following menu. This menu allows the user to create snapshots using constraints (Mate, Align, Offset) e. Select the Constraint Tab Takes Snapshot Drag Tools 1. Point Drag 2. Body Drag Constraints Constraint Offset 1. Align 2. Mate 3. Distance (Offset) 4. Motion Axis 5. Cam Follower 6. Body to Body Lock Constraint 7. Enable/Disable Constraint 8. Cancel Advanced Drag Options 1. A 2. F 3. X-Axis 4. Y-Axis 5. Z-Axis 6. Rotate around X-Axis 7. Rotate around Y-Axis 8. Rotate around Z-Axis f. Next we will assemble the part. Set the following Constraints in order. 2. Align 3. Align 1. Align g. Listed should be the following three constraints. We will use these constraints to take snapshots of the two bodies moving. h. Select the Camera button once assembled. This will take our first snapshot i. Select the Third Plane-Plane Align Place Offset Value of -5 Select the Camera Icon to take a snapshot j. Select Second Plane-Plane Align Place Offset Value of -5 Select the Camera Icon to take a snapshot k. Select Third Plane-Plane Align Place Offset Value of 0 Select the Camera Icon to take a snapshot l. Select Second Plane-Plane Align Place Offset Value of 0 Select the Camera Icon to take a snapshot m. You should have 5 Snapshots and an intial_snapshot n. Click Close to exit out of the constraint menu o. Listed are your snapshots in order. If you select the Snapshot it will list the time the parts will be positioned in the animation in terms of seconds. Select the following snapshots and change to the times listed i. Snapshot1 = 0 ii. Snapshot2 = 5 iii. Snapshot3 = 10 iv. Snapshot4 = 15 v. Snapshot5 = 20 p. Select Smooth for the Interpolation Translation q. Select Ok r. At the top of your screen will be the timing chart for your assembly. i. You can manually change the time by dragging the Triangle Snapshots along the time path. ii. You can also change the time increments by double clicking on the timeline and a pop menu will appear. iii. Change the End Time to 20 iv. We can also change the Frame Rate. Play around with the Rate to see what happens v. Click Apply Ok vi. Click the Play Button to watch the Animation 7. Transparency At Time a. This tool allows the user to change the transparency of a given part along the timeline b. Select the Icon c. The Menu will pop up Selects the Body to make Transparent Amount of Transparency Time at which the part goes transparent d. Select the arrow and click on the L-Block Part Click Ok accepting the part e. Set the Transparent level at 100 f. Set the Time Value at 5 8. Add a second Time a. Select the L-Block b. Value 12 c. Opaque Add a Third a. Select L-Block b. Value 18 c. Opaque Press the Play button 11. Time This allows the user to change rotation of the part at different times through the use of Saved Views Menu Saved Views Time in seconds after the stated placement Screenshot at which the view will rotate. a. First Rotation i. Name: Default ii. Value = 0 b. Second Rotation i. Name: Front ii. Value=10 c. Third Rotation i. Name: Default ii. Value 15 Play the Video Notice the Block falls off the screen Adjust Zoom in Order to see the whole animation Go to View Tab Manage Views Orient Tab Double Click on the desired view change (Default Orientation and/or Front View in this tutorials case) to adjust Pan/Zoom Part on the screen so all parts can be seen when moving Right Click on View that was adjusted Select Save OK Double Click to Activate View (Green Arrow shows the active view) Pan/Zoom View on screen to show all parts during animation Right Click Save to set the Screen Location, Zoom Factor, and Part Orientation Click OK to Overwrite 12. Export as a Quicktime Video a. Click on Playback b. Click the Capture Icon (Looks like a diskette) c. Capture: Allows the user to export the video through an mpeg or other video services to played on itunes, quicktime, windows video etc. d. Browse to save the video in the location of your choice e. Frame Rate allows the user to adjust number of frames per minute. Higher frame rate smoother video, but larger file. f. Click OK the software will run the animation capturing and creating the mpeg file.
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