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Team Oculus Go

Team Oculus Go presents a virtual reality tour of college campuses for students who can't afford or able to travel to universities. Team Oculus go will create a library of college campus tours for high school's to buy/lease headsets from us.
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Documenttranscript
  • 1. Team Oculus Go Drew, John, Lee, Sam, & Nick
  • 2. Agenda What is the Oculus Go? Project Background Personas Application Demonstration Project Timeline Project Outcomes Lessons Learned
  • 3. What is the Oculus Go? 3000% Growth in Active Users Main Uses: Gaming, Education, Streaming Stand-Alone Device Virtual Reality Headset
  • 4. Our Project Learn & Understand • Explore Oculus apps • See current uses • Research options Identify a need • Brainstorm possible business uses • Select business application • Build the app “Through virtual reality (VR), colleges can connect and market themselves to prospective students across the globe. Our plan is to build a library of college campus tours and lease them, along with Oculus Go’s, to high schools. This will give students a better understanding of all their post-secondary options, and enable colleges to extend their pitches to a much larger network of students.” Our Mission: AVirtual Campus
  • 5. Brianna Jefferson Defining Characteristics: Ambitious & Hard-Working Hobbies: Running, Painting, & Hanging Out With Friends Age: 17 Occupation: Wal-Mart Cashier Fields of Interest: Chemistry & Biology Location: Gary, IN Household Income: $30,500 Education: Pursuing High School Diploma“I’ve received scholarships to several schools, but with my family’s budget it is difficult to visit campuses.”
  • 6. BianTran Defining Characteristics: Problem Solver, Hard Worker, & Organized Hobbies: Traveling, Tennis, & Experiencing New Cultures Age: 18 Occupation: Tutor Fields of Interest: Accounting & Finance Location: Da Nang, Vietnam Household Income: $15,000,000 VND Education: Pursuing High School Diploma “Going to school in another country has always been a dream of mine! I just wish there was a way to visit colleges without lengthy and expensive trips.”
  • 7. SteveWhite Defining Characteristics: Dedicated & Caring Hobbies: Golf, Cycling, & Spending Time With His Family Age: 45 Occupation: High School Guidance Counselor Location: Mount Olive, NC Marital status: Married Children: 2 Household Income: $98,000 Education: B.S. in Psychology “Every year I see my students go to the same local colleges. I think a tool that could help them experience schools from far away might help diversify the field of options for our students.”
  • 8. Our Application *Use Google Chrome
  • 9. Sprint #1 Sprint #2 Sprint #3 Sprint #4 Sprint #5 Sprint #6 Group Formation ProjectTimeline Project Selection Build and Update Website Research and Evaluation Application Development Client Meeting Client Meeting Client Meeting Client Meeting January 16, 2019 April 10, 2019 Documentation: • Project Charter • Development Tool Comparison • Business Case • Progress Report • Satisfaction Survey • Personas • Use Cases • Financials First Draft Tour Full Feature Tour 2nd and 3rd Tours
  • 10. Project Outcomes Our Application: Future Possibilities: 1. Include more universities in our library 2. Add museums, field trips, corporate offices 2. Expand options for potential college students 1. Make Temple’s campus more accessible
  • 11. Lessons Learned Be confident Be resourceful Be persistent Understand needs
  • 12. Questions?
  • 13. Appendix Slides
  • 14. Pricing • Small (<5,000 students) - $2,500 • Medium (5,000-15,000) - $5,000 • Large (>15,000) - $10,000 College • $150 charge per Oculus Go • Annual $100 service feeHigh School • $50 price to rent + shipping/handling • Collateral depositInternational
  • 15. Financial Projection Year 0 Year 1 Year 2 Year 3 Revenues $61,250 $141,250 $303,750 Expense $131,440 $56,910 $108,830 $206,200 Net Profit $(131,440) $4,340 $32,420 $97,550 Cumulative Profit $(131,440) $(127,100) $(94,680) $2,870
  • 16. 1. Please rate your overall experience with ourVR tour 2. How easy/intuitive was the technology to use? 3. How interested are you in attendingTemple University after taking the tour? 4. How likely are you to recommend our application to a friend or colleague? 5. Would you like to see more university tours using this format? ○ Yes ○ No 6.What did you like about our application? 7. What are some ways we can improve our application? VR Tour Satisfaction Survey
  • 17. DevelopmentTool Comparison Pros Cons Rank Sketch toVR ● Web and mobile layouts. Compatible with Oculus Go ● Pre-loaded templates and artboards ● Autosaves ● Shareable on the cloud ● Cost $99 per year ● Not very customizable ● Just a plugin for Sketch (limited capability) 4 InstaVR ● Location points, hotspots, text options ● Used by big companies to create tours (Toyota, Chili’s) ● Single-click publishing ● Limited features with free version 2 VeerVR ● Free ● Works on many mobileVR platforms ● Doesn’t support brand app creation 6 Headjack ● Offers branding capabilities ● Can use templates or build from scratch using Unity ● Specialized for video playback 5 Unity ● Can build from scratch ● Lots of information available on developing apps for Oculus Go ● Will require a lot of time to understand how to build ● Main use is for creating video games, not tours 1 Google Blocks ● Can build 3D models forVR ● Lots of readily available objects ● Made for inexperienced developers ● All virtual (animated) designs, use images ● Only for Oculus Rift (not sure if compatible for Oculus Go 3
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